Level Design - Source Engine


These screenshots are all what I’m able to find online currently. A lot of my screenshots posted online have “expired” by the host, expect fresh screenshots at some point in the future.

jp_diner_port

This was a level based on JP’s Diner from the TV show Kyle XY. Orginally made to look exactly like the reference images for Half-Life 2. Later ported to the Left 4 Dead 2 engine with plans to become a full campaign.

diner

diner_env

gm_vehicle_build

Made as a request from a user on the Facepunch mapping forum.

overview

Temple of Horus

Made as part of a project for a high school history class and later expanded to be a more functional map. Never settled on a game to develop it for.

temple-of-horus

Hallway of Architecture submission

Thread seems to have disappeared from the internet. The idea was to have a map of connected hallways each displaying a unique and interesting form of architecture.

hallway-main hallway-second

Miscellaneous

brick-structure

nature