Advanced State Management in Games
July 29, 2012
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In this blog post I’m going to describe the state management system I’ve built
for my most recent game, the reasoning behind my design choices, and most
importantly the steps I took to build that system and the issues that pushed
me to build a bigger system. I’ll start writing posts like this more often if
I get a lot of positive feedback. Writing these posts is a win for everyone,
since you guys get to skip the trial-and-error that I had to go through and
I’ll get to look at my code in closer detail and try to improve it. Anyways,
on to the post itself…